![]() Second, they have red dice as attack dice. The beauty of the Escort fighters is that they both live through 2-3 shots of fire from your opponent's squadrons, and the YT-1300 can even return fire back with Counter! If you don't bring Escort friends in some fashion for them to work with, your Z95s are going to get jumped and shot and die, and then you basically just wasted points. You NEED them around to eat shots for your Z95s before they evaporate like paper tigers. Which means they want an Escort.īecause we are somewhat family friendly, look, a Ford Escort! That's the only appropriate joke here! And the best friends are not just the ones that take the shot first, but they also take the shots back. ![]() With swarm, they want a friend to go in first and take the shot to set them up as finishers with their 3 dice and swarm attack. And realistically, they don't really want to. You have ways of increasing their speed after a fashion (so many links!) but just by themselves, they aren't going to get the jump on anything. ![]() The difference between them and TIE fighters is stark, and it comes in 2 main points, each of which is going to need a paragraph of explanation.įirst, they are speed 3. 3 Health! Oh dear me do they need friends to eat shots for them!.One dice (non-bomber) against ships! Don't use it unless you have to!.3 attack dice against squadrons! More on this in a bit!.Swarm! Reroll that dice, get the hits you need!.So we have the card, and for 7 points, it's not bad! Mmm, tasty, tasty, faint praise! It's like you told a 5 year old who just saw Star Wars to draw you an X-wing. Hit the jump for a lot of scattered thoughts on it! So we wrap up our wave V squadron coverage with the cheapest starfighter squadron in the game, the Z95 Headhunter.
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